![]() During combat, parkour can be used much like Noctis’ warp evade in Final Fantasy XV, letting you dodge attacks at the last moment or zoom up to an enemy for a kind of dash attack. By holding down circle (on PS5) Frey will use magic to dash at high speeds, bounding over obstacles and up cliffs in the blink of an eye. One of Forspoken’s core ideas is something called “Magical Parkour,” which is heavily used in both traversal and combat. SQUARE ENIX FORSPOKEN FREEI was let loose into an early region in the game, and while there was a short list of objectives, I was free to explore and discover what all those icons on the world map lead to. The demo I had access to was completely gameplay-focused, featuring nothing in the way of story outside of some random conversation between Frey and her magical sentient bracelet she calls Cuff. After going hands-on with the game for over an hour at a recent press event, any worries I had about the combat and gameplay have evaporated - even if I still have concerns about the overall tone and story direction. One thing we haven’t known a lot about, however, is how the magic-forward gameplay works and feels in Forspoken. ![]() The game’s latest dialogue-filled trailer instantly became a meme within minutes of hitting the internet, and it’s also taken heat for the way developers approached creating a black female protagonist. Forspoken has garnered a lot of attention lately, although not always for the right reasons. ![]()
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